WebOct 17, 2024 · Unity Changing Material Tiling per Gameobject. I've written a script that is supposed to make tiling materials easier. I was tired of constantly re-adjusting the tiling settings of materials on my walls as I resized them. [ExecuteInEditMode] public class AutoTiler : MonoBehaviour { public float xScaleMult = 1; public float yScaleMult = 1 ... WebSep 25, 2012 · i dont want to change the color of the material instead i want to change the material. Like imagine there are two material we have material1 is the default while …
Unity - Scripting API: Material.SetTextureOffset
WebSep 10, 2024 · I used to change the BaseMap texture using the standard 3D project in unity as follows: [SerializeField] private Texture texture; void Start() { this.GetComponent().material.mainTexture = texture; } However, the same code doesn't seem to work using the Universal RP Template. hcs berlin
Unity C# : Modifying Material in Script - YouTube
WebTo set it to inactive from a script attached to this same gameObject, you can do this... gameObject.GetComponent ().enabled = false; If you really want to use transparency, you can do this... gameObject.GetComponent ().material.color.a = 0; Although if you are setting transparency, you need to make sure the shader the ... WebNov 28, 2024 · Raindrop Material. The workflow for the animated drops was pretty much the same. I began with making a few static textures which contained the information necessary for the material. It required to create a few maps: A normal map for static drops, and packed masks. R , a time shift mask, responsible for drops appearing and disappearing at the ... WebSep 16, 2024 · 1. 2. MeshRenderer mr = TestGameObject.GetComponent(); mr.material.SetColor("_BaseColor", Color.green); Also, while creating … hcs best modular helmet